We’ve gone back and forth on structure when it comes to completing the first draft of Date or Die, and for a while it’s looked something like this:
This has been useful… to a degree. It gives us a quick snapshot of what’s being worked on at any given time, and allows us to operate asynchronously - if one section is drafted out, Julian or Christa can dive in and work on the art and music while others are being written. That said, it’s also sometimes run the risk of being a little scattershot; as much as it’s fun to go where Arden’s passions take them each week, it’s also easy to lose sight of the bigger picture.
That brought us to this week’s decision, which preserves the ability to go where Arden’s most engaged while working to a more concrete milestone: getting to a full first draft of Mesmer’s route before working on anything else.
There are some solid reasons for this. For one, there are a few scenes that - while retaining variability and the potential for twists and turns - largely share the same structure. Case in point - in every playthrough, early on in the game, the Host organizes a mandatory party with the expectation that all the contestants attend. How that party plays out differs depending on the path you’ve chosen, but the bones of it remain roughly consistent. By working through an entire route, Arden’s clearly signposting the shape we can expect other routes to take, even as they go in different directions depending on your decisions.
On the artistic front, Julian’s currently working on a couple of CGs. Staying in the spirit of our current direction, here are a couple of work-in-progress shots involving Mesmer!
And that’s where we’ll leave things this week. Christa, our composer, is scaling back a little while another project (Get in the Car, Loser!) is ramping up, but we can expect to revisit progress in the months ahead.