Hello! It’s Arden. Here’s what we’ve been up to the past two months while working on Date or Die.
I’ve been able to get more actual writing done, which feels great! Chris has been wonderful to bounce ideas off or help me with scenes when I need it, and I’ve been getting feedback on the cast from consultants helping me with writing experiences outside my own.
Game development is fraught for big studios with large teams with years of experience. Writing a game with no funding in a small team is also pretty difficult, unsurprisingly! Progress goes slower than you’d want it to, and it’s hard to balance trying to make a living and taking care of yourself with your passion project, no matter how much you love it. I don’t say this to go “woe is me”, but to be honest about the parts of indie development that are not fun and exciting. Games take a long time to make!
I don’t want this to be a gloomy update, though - things are picking up again, and I’m feeling better about the game than I have in months. Stuff is happening, but it’s all in the awkward phase where I can’t show you a finished thing yet. We’ll post the next character profile sometime in September, so please stay tuned for that!
Thank you for reading, and for continuing to be interested in Date or Die’s development. It means so much to me!