i just wanted to make another quick post about something i’ve wanted to say ever since the demo came out
to everyone who’s drawn fanart, written fanfic, anyone who’s made even a single post in the tag, thank you so so much!!! i can’t even believe people have written stuff for us - the reception for this has still felt so surreal. none of us really expected date or die to blow up the way it did, and it means the world and then some to us.
i really wish that this blog wasn’t kept exclusively for dev posts, so i could reblog every piece of fanart to show it off. all of it has been so wonderful, even the horny host fanart, especially the horny host fanart. it’s all lovely and it’s hard not to send everyone thank you messages for it all, but as is, i hope you don’t mind me just saving all of it to my computer and sharing it within the team. all of us yell and jump up and down about it - yes, every piece. no matter what, it’s loved and appreciated so much more than we can say.
so, everyone, thank you, thank you, thank you.
Hi y'all. Sorry for the quiet. We’re still alive and Date or Die work is still going! Progress is slow because this isn’t anyone’s full-time job right now, but the team is doing our best. I (Arden, writer/designer) don’t use tumblr, so I forget to make update posts, but I’m very active on my personal Twitter account, @sproutella. This is where I talk most about the game in addition to making bad posts about other things.
Right now we’re polishing up our existing demo to have a much prettier UI - screenshots attached! - as well as putting together a new demo we hope to show at PAX East 2017. This will be a slightly altered version of the game’s prologue.
I’ve been hammering away at the script and I’m pleased with progress so far! I think the entire script will, fingers crossed, be finished by the time PAX rolls around. From there we’ll focus on art, funding, and implementing everything.
Thank you for your patience and continued interest in this project. It seriously means the world to all of us.
(game-relevant images below the cut!! -julian)
hi! julian here (artist/local terrible boy, tumblr user @killmurders but significantly more present on twitter with the same url) with some updates on what’s been going on in the ‘things you can look at’ department. the bulk of our current work is going into writing - strengthening existing arcs, nailing down character voices, and so on! so, unfortunately there’s not a lot of that that we can post without spoiling things that we don’t want to be spoiled.
here’s a couple little things + more info below them! anything included here isn’t necessarily representative of the final product - at the moment, we’re more focused on getting the framework of everything put together as opposed to fine tuning the parts already in place. also, sometimes we just decide certain things work better as opposed to others! c’est la vie
because the lion’s share of the current progress isn’t visually based, most of what i’ve been involved in (aside from writing) has been UI updates! no more garbage default ren’py menus, thank god
anyway, here’s one of the drafts for a main menu! the idea behind this one was to be super over the top dating-sim style played straight, and also very, very pink. with a lot of flower petals blowing around probably. i’m still honestly very fond of this one
and this is the main menu as it exists in the current build!
the current options/setup menu! this one comes with sliders and everything.
i want to say again i’m sorry to anyone who was concerned about us - i’m a fulltime student with a day job so i post very little on tumblr, and as arden said they don’t have an account here at all! so if you don’t see us much here, don’t worry - we’re still on twitter and we post pretty frequently about game progress there. i promise y’all, we’re taking this game all the way to the finish line
The Date or Die team would like to wish you all HAPPY HALLOWEEN! Can you guess who everyone is dressed as?
Hi! It’s Arden again. I don’t have a ton to say for this month’s update other than “yeah, we’re still working!” but that’s still something, right?
Julian and I are both working on other paying projects to support ourselves, which means Date or Die’s development is slow right now. I could say it’s a ~labor of love~ but that’s just a way of sugar-coating the fact that no one on the team is making money from this and we have to be able to support ourselves and make a living! That’s important!
We haven’t revealed the last contestant yet, but before we do we’re switching gears to try to produce a demo. I’ll feel a lot more comfortable asking for financial assistance once I have a playable section to show people. Plus, when you’ve been working on something for such a long time without even a little scene you can play, it can somehow make your work feel like it’s not real. Even though that’s not true! Date or Die has so much work done on it already, but not being able to show it off makes it feel intangible.
I guess I’m saying this to remind other developers the importance of keeping in mind how much progress you’ve made. Even if you can put together one of your scenes with some placeholder art, being able to see the skeleton of something you’ve created in motion feels amazing and can inspire you to keep pushing forward! It’s hard sometimes, but I believe in you - we all do!
☆ Happy Valentine’s Day from the Date or Die team! ☆
We’re excited to say that after a brief break, we’ve resumed production on Date or Die! Please expect this space to be much more active in the coming weeks - we still have a lot of characters to announce and a Kickstarter to launch! As always, you can check out our blog for more information on the game!
Look! Here’s some beautiful new art of ½ of the Date or Die cast for you by ½ of the Date or Die art team, Fin Hickey! We already introduced you to our protagonist, Hero, so stay tuned to learn about the rest of the show’s mysterious contestants! ☆ Follow this blog for updates!